As a large part of the joint application for Comenius funding, we had to include our expected outcomes of the project. This included a number of different outcomes and end products, for example: Enhanced/ enriched Curriculum, collaborative, lesson plans, finished components of the game, an electronic version of the game, dresses for the live version each school was allocated a task and the responsibility to provide the appropriate end products.
Kendal College Construction and Engineering department students and staff and the ICT team designed and provided a set of 3D printed Owls in different colours for each of the partner schools, complete with handmade wooden box. Computer Studies Students also designed and produced an Electronic version of the game and two extra matching flag games.
The Grand Finale – A procession of all the live counters for the game. ( Poland were absent as they had to leave early). Jenny was the UK counter. Kyle, One of the UK students played the part of the owl – Mascot of the game. Another UK student, Mattie played the Romanian King Stefan Cel Mare. During the playing of the game, all students participated as Question Master, Owl Mascot, game piece.
THE ELECTRONIC VERSION OF THE AMAZING GAME OF ANCIENT EUROPEAN TRAILS
can be downloaded here. Simply save the files and unzip to your (windows version) PC, mobile device or laptop.
Once saved, click on the exe file link here to play the game..
Choose the number of players and the full screen option and it’s ready to go.
The game was developed to compliment the board and living versions of the game itself. Kendal college students devised, designed and created the game as an integrated part of their level 3 Computer Studies Programme. skilfully managing to integrate the questions and imagery from each partner country. Played as a competitive game with others, or as an individual, it helps develop the children’s knowledge of each of the partner trails and their respective countries.